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Can I use zremesher in zbrush and rig a realistic human figure in maya?

Can I use zremesher in zbrush and rig a realistic human figure in maya?

Anonymous
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Can I use zremesher in zbrush and rig a realistic human figure in maya?

Anonymous
Not applicable

I used zremesher for topology and brought the low poly model to maya. After adding joints, when I move the hands few vertexes from the body is also moved with the hand. 
is this a topology error or rigging? 

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mspeer
Consultant
Consultant

Hi!

 

It's a rigging problem.

Check other Bind Skin options or correct this manual by using Paint Skin Weights.

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