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Im having an nightmare animating a simple cable animation and exporting to an FBX for use in Unity3D.
First of all i tried ncloth - but that couldnt be baked down to an FBX (without an extension)
so then I tried animating an extrusion along a CV curve - which in maya looks great, but I cant for the love of me get it to export to FBX and keep its deformation.
Im I right in thinking that the only way to do this is by using bones? Ive been trying to avoid that as im a bit of a beginner and wanted to avoid the skinning and boning process. Simply animating the CV curve was really easy, and looks great in Maya - is there no way to get this working in an FBX within Unity? Im baked the similuation, baked channels - everything I can think of but with no luck 😞
thanks for any help!
Nick
Solved! Go to Solution.