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09-26-2018
04:33 AM
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Hi!
I'm trying to achieve a cartoon mouth with Curve to Tube Mesh tool, but apart from the first Control Vertex that is bound to the mesh it gives great result. However the first Control Vertex does not move the geometry as the others, it weirdly pushes the mesh further or closer which gives a terrible result. I played around with constraints that it creates but got no result.
I don't want to waste too much time with joints and clusters, I'm looking for a quick solution for a cartoon mouth. Is there any way to fix that?
The image is not the actual mouth, it is only for testing and I moved the mesh further to be more clear.
Thanks in advance!
Solved! Go to Solution.