Blend Shape Controller pushing values to extremes
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Hello, I wanted to make some blend shape controllers so I could have easy control to the left/right attributes of the shapes without needing to menu to them. To do this, I made nurbs boxes with circles in them to be the drivers, I set the blend shapes as driven and keyed them so that moving the nurbs circle Y turns both Left and Right to 1, and going X in left or right disables the opposite (i.e. for a blink control, going left with the circle makes the right eye open, keeping the circle zeroed out has them both closed, going right makes the left eye open)
The problem with this is that if the nurbs circle is not centered in X when it's at 0 Y, the eyes will go to a -1. Basically, if my Y is 0 but my X is maxed to the left, for example, the right eye opens super wide. It's not too hard to just properly 0 it out I suppose but I'd like to prevent this from happening. I'm not sure if there's a way to limit the blend shape value to stop at 0, but I couldn't find it. I read about adding a clamp in the Node Editor for it but I have no idea how to go about that cause I've never used the Node Editor before. Below is the blink example to show what I'm talking about exactly.
Thank you in advance!
