Binding multiple joints to multiple objects

Binding multiple joints to multiple objects

jerzybochenek10
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Message 1 of 4

Binding multiple joints to multiple objects

jerzybochenek10
Participant
Participant

Hello,

 

I have multiple joints and multiple objects on my scene:

screen1.PNGEach wooden plank is a separate object. I would like to bind one joint to one plank without doing it manually one by one. Is there any way you could help me solve this problem?

 

Thank you in advance!

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1,312 Views
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Replies (3)
Message 2 of 4

hamsterHamster
Advisor
Advisor

It is possible, but that would be easier to be done with a script. Yet..

Are those planks each unique? Can't you bind one, then duplicate with offset? Also, if you have one plank per joint and no influence to the neighbors, why would you necessarily use bind? You can use parenting or constraining, and again, duplicating saves time.


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Message 3 of 4

jerzybochenek10
Participant
Participant
Accepted solution

I found the sollution by myself 😄

I had to select the joints and planks that I wanted to bind and then choose this combination of options in Bind Skin tool:

jerzybochenek10_0-1631184824484.png

Now each and every plank has a joint binded to it:

jerzybochenek10_1-1631184899841.png

 

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Message 4 of 4

stephenkmann
Collaborator
Collaborator

you could also just set max influences to 1 on closest 

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