Message 1 of 2
Ball and socket rigging, is that a thing?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi there. I am not a Maya user, but I understand it enough to know that Maya is probably the best option I have to resolve my issue. I have a Fusion360 CAD model of a character that is connected with ball and socket joints. I would like to get a rigged character that we can pose realistically around the joints, and has built in collision points. The individual parts should not pass through each other. They should behave as a real world object would, and stop moving when they hit each other. I am basically looking for 360 degree movement between parts with collision points built in. Is this possible to do in Maya? Any info is much appreciated! Thanks!
