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Attaching geometry to object with BlendShapes?
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Hey, community! I got some tricky situation and wondering about the smartest way to solve it.
1. I have a rigged model (head) with couple of BlendShapes that change the geometry.
2. I have a polygonal model (haircut) that fit the original geometry, but does not fit the BlendShapes of that original geometry
What is the best way to match my haircut with all the original geometry BlendShapes except the manually edit it? Should I try some kind of Warp modifier, point to poly constrain, anything else?