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animation layer corrupts when muted or imported
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Hi,
I'm trying to use animation layers to copy animations to and from rigs that are the identically structured but vary in shape.
So I have 7 characters, some are taller, fatter, longer necks etc...
My plan was to store the animation data in one layer and use another layer to "adjust" the shape of the rig to fit each character but it doesn't seem to be working.
I can export/import the animations but the "adjustment" layer seems to change when I load the animation layer in. Even worse, if I mute or unmute either of the layers then the rig corrupts even further and won't return back to the start positions when I mute/unmute again.
Has anybody seen this or know of a solution?
