Advanced Skeleton Facial Rig Eyeball problem

Advanced Skeleton Facial Rig Eyeball problem

Anonymous
Not applicable
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Message 1 of 6

Advanced Skeleton Facial Rig Eyeball problem

Anonymous
Not applicable

Hi I'm actually working on a facial rig with advanced skeleton but I'm stuck at the Eyeball part cause it says on Maya that "this will replace the Eyes from the Body-setup" and then a giant eyeball appears. If anyone knows what causes it I would be extremly grateful  !

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Replies (5)
Message 2 of 6

Lindsey_Robbins
Advocate
Advocate

You are supposed to move and scale the eyeball template it pops up to your character's eyeball size and placement.

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Message 3 of 6

firefaced
Community Visitor
Community Visitor

 have stuck with the same problem. All you have to do is to go into "DeformationSystem" and find there Eye_R and Eye_L and Jaw_M - delete all of those joints with all it's children. And then you can select Eyeball and Jaw without any problems.

But then you cannot build face rig (((

 

I tried renaming bones, but still the same problem

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Message 4 of 6

julien.besse
Observer
Observer

Have you already built the face and then came back and tried to do it again and it messed the eyes up at the eyeball stage ? It just happened to me and I corrected it by deleting  the build under Face > Build. I started it all again and the giant eyeball issue didn't happen again

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Message 5 of 6

firefaced
Community Visitor
Community Visitor

I figured out that you don't have to select an eye to build eyeball, but when you select it makes them huge. So this problem is solved it works. But with a jaw, when you have to select jaw middle point on a face it still makes "The Thing" with a face - it moves all influenced points to 0 coordinates. But renaming in already build body rig - bone - jaw_M - to, for example, jaw_M_body, solves the situation. And everything works fine 8)

Thanks)

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Message 6 of 6

m_ferreira9AYE5
Community Visitor
Community Visitor

I just had to unbind skin my eyes and them re bind them, and it works

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