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6 Axis Hydraulic Rig Assistance
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10-22-2019
01:21 AM
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I am rigging a 6 axis hydraulic gimbal and need some suggestions as I am finding it very hard to achieve what I need.
This is the rig I have, currently the way I animate this is via the control ring around the top base then the hydraulic rams follow that top base and this works very well.
What I want to achieve is being able to have each individual ram act upon the top base like in the image below:
Each ram sits on universal joints, in the real world they are all pivot points for the top frame and they respond to each other.
Is there anyone who did this kind of rig, or is it even possible to rig in this way in maya?
Thanks in advance.