How to create a window while containing the appropriate transparency value?
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What’s the exact way of modeling a window while containing the appropriate transparency value? Should I draw each pane manually in the REVIT window family or is it enough to draw a simple single glazed window and set the number of panes within the “material browser – appearance tab” to the appropriate number.
For example: For a double glazed window I´d draw two window panes in the REVIT family with a thickness of 5mm each. In the "material browser - appearance tab" I have to enter the RGB value. In this case (Tvis = 70%) 96. The option Reflectance remains unchanged at 15 and the sheets of Glass at 2. Is that correct?
Or is it enough to draw a simple single glazed window with 10mm thickness in REVIT and change the setting in the "material browser - appearance tab" to 2 sheets of glass (RGB and Reflectance would remain unchanged).
How can I create a triple glazing accordingly?
Another unclear point is how to use the table if we have a Tvis of 75%. Should I simply use the mean value between 189 and 96 (double 5mm). The point is that many windows have transparency values of say 62% etc.. Would interpolation between the RGB values corresponding to 60% and 70% be correct?