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FindUsingRay giving wrong results on cylindrical faces?
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Hi there, after not having success with the FindUsingVector method, I tried using FindUsingRay.
First it seemed to work, finding intersections withing a radius of the beam. But there seems to be an issue with cylindrical faces.
If the ray does not cross the cylinder directly (sideways), it will not return any intersections, even though most of the cylinder is inside the radius of 0.5 cm that has been used as input. Only if the ray hits the cylinder directly, this will result in an intersection.
For a box with the same silhouette (boundary box) as the cylinder, it will give an intersection.
Best regards
Erik