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Use 3D manipulators of Frame Generator for own ComponentOccurrence?
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Is it possible to use the 3D manipulators of the Frame Generator for our own ComponentOccurrence?
The one mentioned in To Create Basic Structural Frames
I already know about the TriadEvents Object and the OnDrag Event, but the above is exactly what we need. If this can't be used via C#, is the OnDrag the best way to implement it ourselves?