@Anonymous wrote:
Thanks for your insights.
I have viewed some videos on youtube and it seems that for every click in solidworks there are 3 in inventor.
I have a few questions though.
Firstly, in the videos I have watched there wasn't much mention of "bodies". When I'm working in solidworks I often model a few bodies, indent one body from another, mirror bodies about planes and then combine bodies to make a final single bodied part (or multi bodied part depending on what I am doing). Does inventor work this way?
Secondly, it would seem that sketch relations are a lot different in inventor. I use symmetric relations, midpoint, tangeant etc a lot in sketching. Is this feature in inventor? Do sketch features such as intersection curves, convert entities and equal curve have equivalents in inventor?
Thirdly, does inventor have good surfacing like solidworks? I do a lot of furniture and surfacing is a great tool. Although, solidworks surfacing has nothing on sub division surfacing like modo or Rhino's surfacing capabilities.
The job is primarily a design job, so the software is a secondary issue. I use solidworks daily but some days I do no 3d modeling, so it's just a tool at the end of the day.
Bodies pretty much the same except you can only mirror one body at a time (2013).
Sketch pretty much the same except most people will recommend when working in context that you derive instead. There is no pierce relationship and less drawing tools. In context intersection curves are not associative in Inv. From the help
Projected geometry in assembly
You can project the edges of a component cut by an assembly section to the sketch plane if the part would intersect the sketch plane. Projected cut edges are not associative in a sketch. The geometry is a "snapshot" of the geometry when projected, and if the parent geometry changes, does not update.
Surfacing - Swx superior.