@ReeceEngineering wrote:
... I can design like that but it will make this project much more time consuming.
Unfortunately I didn't save that file so yea it would have been great if I uploaded it instead of a picture....
I don't understand how logically it is any more time consuming for the operator to pattern a feature than it is to pattern a sketch.
A pattern is a pattern (as far as the operator is concerned).
But from computer logic point of view a simple sketch with say 10 geometry constraints solved in one feature that is then patterned is a lot more simple to solve than a complicated sketch with the 10 geometry constraints patterened say 10 times.
I can't imagine spending as much time as you must have spent on that first part and then not saving it? Posting it here. And solving the problem. Far more efficient learning process than tossing (and then asking questions about why it didn't work). If you want to save time and become efficient - I recommend that you post lots of files and ask lots of questions.
It the latest file you attached - once again you are patterning sketch entities even though it was recommended to NOT do that.
Keep sketches simple. Even if it is the "hard way" for you - I recommend you go in little itty bitty steps to create at least one part and attach it here. Then someone will show you how it should have done and suddenly everything will start to make logical sense.
As it is, I have no idea what you are trying to create. Do you have any images of an actual part or url to something similar?
BTW - as far as your trimming problem - in the rare case where it is better to pattern the sketch you must, of course, trim the entities before doing the pattern (after all, it wouldn't logically be a pattern if you could edit it after the fact).
Another tip: A good part of the time - you don't even need to trim sketches - Inventor will find internal boundaries.
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