Texture scaling difference between part and drawing enviroment

mrc4nl
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Texture scaling difference between part and drawing enviroment

mrc4nl
Advocate
Advocate

Hi, I recently created a part that serves as some decoration. (grass texture) So i took the default colour and added a texture and changed the scale until it looked right.But when i wanted to make the drawing for the assembly the scaling was as default again.

I have no idea why, it sounds like a bug to me, but maybe i am doing something wrong.
I am using inventor 2020 (all updates installed)

scale.png

 

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imajar
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I got it to work:  What I did was to change the representation in the drawing view to something else (see image below) and it updated with the correct texture scale (not that the master view representation is incorrect, but by changing it, you force a view update).  This looks like one of those things that inventor does not automatically update.

FYI:  The file opened wierd for me, in the part I could see the texture applied to the body but looking at the appearance, I couldnt see the image linked to the appearance. . . weird.  I had to relink the image (as shown in the second image).

 

2.JPG1.JPG


Aaron Jarrett, PE
Inventor 2019 | i7-6700K 64GB NVidia M4000
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mrc4nl
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I just opened the file on my pc at home. Its just like you said. When the texture, drawing and .ipt are in the same location, the viewport does have the texture appied, and the scale looks allright.

But the drawing does display the wrong scale, and  when i looked at the material appearance , it did not have a texture applied to it.

When i located the texture again, and set the scale again to 3x3M, the appearance orb looked good (not the default gray). but the drawing did only update when changing the design representation.

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