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I am still new to inventor (yes only 3 weeks experience
), but with some advice from some folks here I am making headway. I'm still having problems with a few concepts though. After watching a dozen or so videos and reading even more write-ups, I still can't seem to get the proper way to create flanges over curved sheetmetal surfaces. So, after seemingly trying every possible permutation of possible ways to go about this, I decided to see if one of you can help me figure this out.
Part of the issue may be the general way I am having to go about this, so if you'll indulge me, I would like to breifly explain a bit about what I am doing. I am creating an entirely new dash assembly for a 69 Camaro project, and given that I have no 3D model of the firewall, floorpans or anything else inside the car, I started with foam/cardboard templates that were made in the car itself. I've then digitized those and imported them into Inventor as the basis for creating the rest of the components that can be however I like. I say this may be the problem just because it seems like the workflows in Inventor are designed to start from a drawing and create 3D shapes rather than start with a 3D shape and create the drawings that then recreate the 3D parts. I have redrawn the digitzed parts following JD Mathers' advice to create better native geometry, but I am still having to create parts derived from other parts as needed to connect the left and right sides while taking in measurements from how everything fits in the car once I've made some of the items. Maybe it's just me, but this seems to be counterintuitive in Inventor from the normal sense of designing something from scratch where you design all the parts to work together from the start. I've attached an image export of where I am so far to give some perspective (still a long way to go I know).
Anyway, the attached files include 3 of the many attempts for creating the sheetmetal "skin" that will make up the passenger side of the dash board. The basis for the overall arc of the skin is determined by a part I created from one of the foamboard templates that I designed at the outset (maybe I should attach that too). The first attempt was to make a sketch off of that first part (the one from the foamboard template) and paste it into a new part. I then extruded it, unfolded it, cut it as needed and refolded it. All is fine, except that I also need to add a flange at the outer edge along the arc and I can't get it to work. To add this flange, I drew a line on a new sketch of the unfolded part where I want it, use the Fold command and all looks good. Then when I go to refold it, I get a preview that looks perfect (see attached screenshot) but then the computer goes off into la-la land for a really long time and never returns. I have to end task and restart the program.
After some input here on another part, I decided that the way I should be doing it instead would be to instead derive the skin from the mounting flange I created to join the parts together. So, I made another version by using the Derive command in a newly created part and importing the previously created flange part as the base solid. That was much faster, but I still can't get the sheetmetal flange to work on the opposite side of the part for the same reason as above.
Lastly, I started similar to the previous attempt, but used a surface extrusion and the Thicken command to create the skin thinking there may be something wrong with the thickness/uniformity of the part in the other methods causing the program to hang up. Unfortunately, I had the same issue as the others.
I also tried several variations using the contour roll, but couldn't get anything that resembled what I wanted (something about the axis thing that has me confused), the standard flange tool (both in folded and unfolded form) but that wouldn't let me select any edges, and the contour flange but I have no way (that I can figure) to combine the outer arc with the 90 degree flange on the other end. I just know I'm probably missing something very simple. Most of the rest of this project has been pretty easy to figure out.
Any input would be greatly appreciated.
Solved! Go to Solution.