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revolve to to join with solid.

11 REPLIES 11
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Message 1 of 12
Anonymous
1163 Views, 11 Replies

revolve to to join with solid.

Create revolve feature failed
Part1: Errors occurred during update
Revolution1: Could not build this Revolution
A profile loop could not be repaired after sketch geometry was edited or deleted. Use Edit Feature to reselect the profile.Revolve.PNG

11 REPLIES 11
Message 2 of 12
Xun.Zhang
in reply to: Anonymous

Hello @Anonymous,

Upload the file here so that forum experts can take a look.

Thanks!


Xun
Message 3 of 12
Anonymous
in reply to: Xun.Zhang

I trimmed out the intersected profile and joined as a kind of alternative. @Xun.Zhang 

Message 4 of 12
Xun.Zhang
in reply to: Anonymous

Hello @Anonymous,

Take a look at the enclosed file and hope it helps!

 


Xun
Message 5 of 12
Anonymous
in reply to: Xun.Zhang

Revolve feature doesn't allow profile which when revolved gets intersected with another solid?

just wanna understand how it works. Problem doesn't exist anymore

Message 6 of 12
Xun.Zhang
in reply to: Anonymous

Hmm...

Regard to "Revolve feature doesn't allow profile which when revolved gets intersected with another solid?"

The answer is no unless the intesection volume is zero for Join Boolean operation.

Hope it helps!


Xun
Message 7 of 12
johnsonshiue
in reply to: Anonymous

Hi Pawan,

 

I think I know where the confusion is. The issue here is you assumed the Loft (crossing three circles) generates a revolved like body. In reality, it is not true. Loft more like a freeform surface. As long as the resultant faces passing the three selected profiles (circles) and they are tangentially or curvature-wise continuous, the solution is valid. In this case, there is no constraint enforcing the Loft to behavior like Revolve. If you want it to be like Revolve, it should be created as such. Loft is an approximation,

I believe Inventor 2020 Solid Sweep can help this case also. Here is a simple example of using a solid body sweeping around a circle (revolving).

 

SolidSweep.png

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 8 of 12
Anonymous
in reply to: johnsonshiue

Actually I'm learning to make aircraft with blueprints but I was unable to loft with guide rails, so I was trying to get used to loft tools by using it to making that sand timer kinda model. 

How would you recommend me to make a plane out of its blueprint? A 3d model to be 3d printed

Message 9 of 12
johnsonshiue
in reply to: Anonymous

Hi! The wings have to use Loft for sure. You will create one side and mirror to the other side. The fuselage is probably done by Revolve or Loft. You don't want to add too much detail geometry first. You need to define robust base shape and then build detail geometry on top of it.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 10 of 12
Anonymous
in reply to: johnsonshiue

Finally made after lots of attempt. phew!

Now I need to hollow up the Fuselage, divide into different parts to print separately, so that I can assemble it with Snap joints.

Message 11 of 12
JDMather
in reply to: Anonymous

Issue.PNG


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Message 12 of 12
Anonymous
in reply to: JDMather

SketchUpdate.pngThanks! Sir.

I made the sketch that is submerged.

Have I got rid of it?

What is the standard way to make Vertical stabilizer?

 

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