Need advice workflow of modeling furniture in Inventor

Need advice workflow of modeling furniture in Inventor

travis.designer.vn
Collaborator Collaborator
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Message 1 of 13

Need advice workflow of modeling furniture in Inventor

travis.designer.vn
Collaborator
Collaborator

Hi

I work in field of furniture.

travisdesignervn_0-1657341062508.pngtravisdesignervn_1-1657341080371.png

 

Currently, I start with Part (ipt) then Make Component. they will create new Assembly (IAM). What if I change design, add new solid. I think about 2 way:

1st way, I will create new Part in Assembly file, but I will not able to substract with other object.

2nd way, I come back to first Part file and draw new solid. then I can substract with others (I want to keep solid after substract)

Need advice to good practice workflow in field of furniture.

 

Thank

Travis

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Message 2 of 13

JDMather
Consultant
Consultant

Are you experiencing an issue with using a master multi-body solids part file and then pushing out the individual parts an assembly?

 

If you have already run Make Components to push out and then add an additional body you can simply Make Part to push out the new part and run the Ground and Root command to position in the assembly. (or place Ground at Origin) Rebuild All to update if it doesn’t update automatically.


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Message 3 of 13

JonathanKruger
Collaborator
Collaborator

I am not sure if I follow this correctly but as JDMather mentions you can use multi solid body part modelling and you can combine and then select to "Keep Toolbodies" and if you use make components on a multi solid which has already been created just make sure to save over the existing Assembly and Inventor will only create and add the solids which don't exist in the old assembly.

 

https://autode.sk/3c1RSgZ 

 

If you select solid bodies which have already been created Inventor will show them as blue line items as they will essentially be skipped. below is what it will do.

 

Jonathan_0-1657375713432.png

 

 

 

If this solves your issue please mark this posting with the "ACCEPT SOLUTION".
If you like something that was said or if it was helpful, Likes are appreciated. Thanks!
Message 4 of 13

travis.designer.vn
Collaborator
Collaborator

Hi @JDMather 

I also trying but the limitation is combine. they could not subtract with other object in Assembly??

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Message 5 of 13

travis.designer.vn
Collaborator
Collaborator

Hi @JonathanKruger 

Yes, this is what I describe in 2nd way. However they also have limitation. If in Assembly file. I choose Edit part then edit it such as Fillet. They only record in Assembly. It look like I lost connect with the general Part before.

I think other way, I will go back the general Part and do any edit. Then Select All Solid/Make Component/Select Target Assembly. They will update.

NOT Sure it is good practice?

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Message 6 of 13

JonathanKruger
Collaborator
Collaborator

When you do the multi solid body part modelling technique the parent part tells the child part what it will look like and if you are in the assembly and edit the part it will not be pushed back to the parent part. You would simply edit the parent part and use the update option to make the assembly show the change. Maybe my video will make more sense?

 

https://autode.sk/3IoVwO8 

 

If this solves your issue please mark this posting with the "ACCEPT SOLUTION".
If you like something that was said or if it was helpful, Likes are appreciated. Thanks!
Message 7 of 13

johnsonshiue
Community Manager
Community Manager

Hi Travis,

 

Inventor is a distributed design CAD tool. Each ipt file contains the geometry and the iam file aggregates the ipts to create the assembly. Any cross-part/cross-component workflow can be less straight forward.

In your case, I suspect you may leverage Copy Object workflow. Edit the target part in place -> Modify section -> expand it -> Copy Object -> select the tool part; set output as Surface -> check "Associative." Now, you can use this adaptive body to cut the target part.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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Message 8 of 13

travis.designer.vn
Collaborator
Collaborator

Hi @johnsonshiue 

Thank your suggestion, I try to follow but it difficult. Could you please make screenshot or short video about this method.

 

Thank

Travis

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Message 9 of 13

Lucas.dolinarVFXZU
Collaborator
Collaborator

The combine feature has a "keep toolbody" checkbox, so you can absolutly do this in your original part file.

Also, you can manually derive the other parts and plance them grounded at the other assembly.

 

But I'm not sure I 100% understood the problem here. 

Message 10 of 13

Frederick_Law
Mentor
Mentor

Everything start with sketch.

Just like on paper.

Design the overall.  Add detail.  Divide into parts.  Add "connection" or "join".

Message 11 of 13

johnsonshiue
Community Manager
Community Manager

Hi Travis,

 

There are quite a few videos showing the workflow. Here is one.

 

https://www.youtube.com/watch?v=5smTHeCIbSQ

 

The process is very straight forward. It is literally the way I described it. If you got stuck, please feel free to share an example here. Forum experts can help take a look and propose a better solution.

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 12 of 13

travis.designer.vn
Collaborator
Collaborator

Thank @johnsonshiue 

It worked well.

By the way, what different between these setting?

travisdesignervn_0-1657677536940.png

If I select setting Surface or Composite they will have Associative, they will update if I change sketch.

If I select Solid they will not have Associative and they will not update if I change sketch.

 

Follow this method, I think about workflow:

1/ Start with Assembly

2/ Create/ new Part

3/ Sketch and make model in this Part.

4/ If need to Substract object, Copy object as Composite with Associative.

5/ Use Sculpt feature to Substract object.

 

Is it good practice?

 

Thank

Travis

Message 13 of 13

johnsonshiue
Community Manager
Community Manager

Hi Travis,

 

Copy Object is like a combo command. It offers quite a few workflows. When the output is set to the Surface or the Composite (option 1 and 2), the Associative checkbox is enabled. This is the "Adaptive" body workflow. Essentially, the body geometry from the source part can drive shape change in the target part within this particular assembly.

I personally prefer Surface output since it is more versatile in terms of modeling operations. Composite is a group of mixed bodies (surfaces and solids). It is more for representing the source part, not for modeling operation purpose.

The option 3 and 4 are both non-associative solid outputs. The difference is that #3 just copies the solid body from its position in the assembly to the target part. There is no link established between the target part and the source part. The #4 option does the same but places the copied body to Repair Environment (a persistent, non-feature-based, and non-parametric environment to fix imported body geometry), since Copy Object command can also copy solid bodies within the target part itself, not just across the part.

I notice you have quite extensive Fusion experience. The major difference between Fusion and Inventor is that Fusion tends to manage all component definitions within one design, while Inventor manages individual parts and assemblies as files. Each component can stand on its own or be referenced in another component. There is distinct boundary between two components (two files).

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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