Multibody Parts: How to deal with multiple Part/Sub-assembly Instances
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
What do you do when you have multiple instances of a single part, or even multiple instances of what will eventually become a sub-assembly, within a multi-body part?
Take a look at the example below. This is just part of a larger assembly that I created from a multi-body part.
How in the world could I create this using multi-body techniques but still have a proper BOM at the end?
I'm curious if anyone's come up with a good solution for this. I can only think of three options:
Option 1: Pattern/mirror bodies to create all repeated instances in the multi-body and then push them out into the assembly; demote the parts for each occurrence of a sub-assembly into a new sub-assembly file. Everything will look great, but your BOM will be screwed up because each instance of the same sub-assembly/part will be its own assembly/part file rather than an additional instance of the original.
Option 2: Only model one instance of any recurring parts in the multi-body and push that one instance into the assembly, then manually constrain additional instances. But then you completely lose the quick, simple, and robust functionality that you came to multi-body for in the first place.
Option 3: Create the multi-instance parts/sub-assemblies separately. But this only works if the parts are simple enough to be modeled independently; sometimes your reason for using multi-body is the parts are too intricately inter-related to be modeled separately. Plus, even if you could model them independently, you would then need to constrain them, eliminating the other advantages to multi-body (ease/speed/robustness).
So, has anyone come up with an ingenious method for re-using parts/sub-assemblies from multi-body parts? If so I'd love to hear it!