Models for Rendering

Rblaque
Advocate
Advocate

Models for Rendering

Rblaque
Advocate
Advocate
Hey guys, heres my inquiry. As some of you may remember, i work for a manufacturer of retail store fixtures. So i do alot of renderings of shelving, and the assemblies of our p roduct.......and lately, getting alot of requests to put the actual merchandise that we display into the renderings along with the fixture. Ive been getting away with decaling.....for instance, a motorcycle helmet, i get an image, trace it with a spline, extrude that shape, then apply the helmet image onto that extrusion as a decal, bring it into the assembly, constrain it to the shelving as if it were sitting on it, and it works as kind of a mock or prop, from one view or perspective. But if i change camera angles in studio, you can see its a flat plane. Im getting into requests like furniture......for example, creating a living room set display with our shelving behind it merchandising all the items in the living room set. My point is, is there somewhere to buy this stuff, that i can bring into Inventor......studio,......to spice up my renderings without faking 2d props as models lol. I dont use blender or any other package, so these models would have to work in Inventor. Am i extrememly limited. How do many of you guys handle this. Do i need to start branching out from Inventor to achieve this level of modeling? Here is an example of one of my merchandised renders
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Anonymous
Not applicable
You might find that 3D Studio Max is a more appropriate software for what you're doing. You can easily export your inventor models to 3Ds max, as well as purchase existing models of common items from places like turbosquid.com

Blender might also be a viable alternative to max, but I have no experience with Blender.

There might be some model formats on Turbosquid which you can import to inventor as well, but you may be fairly limited.

I model in inventor & export to max for my "pretty pictures" at work everyday. It's a simple process, assuming you can cough up the dough for a copy.
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Anonymous
Not applicable
another option for your living rooms, etc, is to take a photo the room, render your model with transparent background, then photoshop it into the real photo. Pretty easy to do. You can also set the photo as the background for your render if you want IV to combine the two into a photo.
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mcgyvr
Consultant
Consultant
Look for 3d models available in stp or iges format...lots out there. Inventor can open them just fine.


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Rblaque
Advocate
Advocate
Yeah, ive heard that......i dont think coughing up the dough would be too much of an issue......boss has to pay if he wants to play lol
Im more concerned with the learning curve of 3Ds Max as Ive never used it before and think it would be pretty overwhelming. Yes?
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Anonymous
Not applicable
mikegore ha scritto:
> You might find that 3D Studio Max is a more appropriate software for
> what you're doing. You can easily export your inventor models to 3Ds
> max, as well as purchase existing models of common items from places
> like turbosquid.com Blender might also be a viable alternative to max,
> but I have no experience with Blender. There might be some model formats
> on Turbosquid which you can import to inventor as well, but you may be
> fairly limited. I model in inventor & export to max for my "pretty
> pictures" at work everyday. It's a simple process, assuming you can
> cough up the dough for a copy.

I totally agree.
I Find that Studio is very good for quick images to have an idea of the
product (I think that's what is made for), but for photographic purposes
it's not enough.
I use Blender+Yaf(a)Ray if I need a photorealistic rendering of my
Inventor projects, that I export in STL format.
There is a lot of good stuff (free or not), expecially 3DS models, that
can be imported in Blender too.

M.


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