Is there any way to set a new rotation point on a model?

Is there any way to set a new rotation point on a model?

hellreaver
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Message 1 of 23

Is there any way to set a new rotation point on a model?

hellreaver
Contributor
Contributor

Currently I'm facing a slightly annoying issue - every time I use the View Cube to reset my view, I end up super far away from a particular model and off-center. Can I set a new origin/move the axis of rotation?

 

Here's a video: https://youtu.be/pLRiY8V2u_s (Still processing for now)

 

Thanks, guys.

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Accepted solutions (1)
7,179 Views
22 Replies
Replies (22)
Message 2 of 23

Anonymous
Not applicable

If you use the rotation tool rather than click+hold view cube, you can change the pivot as you go.

 

PIvot point.png

Message 3 of 23

bhavik4244
Collaborator
Collaborator

@hellreaver 

 

1. Duble click the middle roller and see where the feature or any sketch located at any extreme point, if it's not necessary then delete it. Your problem could be sorted out.

 

2. If you cannot do step 1. Shift+Right click  - Select as body and select the main body and then when you orbit it will be fine enough.


Bhavik Suthar
Message 4 of 23

blandb
Mentor
Mentor

If I am following you, when you bring up the orbit, on your cursor, there is a little dot in the middle. If you click that dot on a point on the model you want to rotate about, notice how the model moves to the center. That little dot will allow you to define a rotation point of the model. You may have click off in space on accident which threw your rotation point off the part.

 

Hope that helps.

Autodesk Certified Professional
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Message 5 of 23

NigelHay
Advisor
Advisor

What has been said here is good advice. Not sure if this will help but, if you get your components into a suitable view on screen, you can R.click the view cube & select the view as 'Home' view. Maybe that will stop it disappearing.

Message 6 of 23

johnsonshiue
Community Manager
Community Manager

Hi! On top of what experts already mentioned, there is another tip to get desirable behavior. Your default Orbit type is probably Free Orbit. Go to Tools -> App Options -> Display -> Orbit -> select Constrained Orbit. It will persist the focal point without spinning out of control.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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Message 7 of 23

hellreaver
Contributor
Contributor

I'm not holding the view cube, you can see that in the video. I'm shift+mmb rotating. 

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Message 8 of 23

Anonymous
Not applicable

Shift + mmb rotation will also have the pivot point changed if you use the workflow I described in the first reply.

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Message 9 of 23

hellreaver
Contributor
Contributor

Thanks, but I don't see those options unfortunately. 

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Message 10 of 23

Anonymous
Not applicable

The bar in the right side?

If that's the case, you can go to: View -> User Interface -> Navigation bar.

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Message 11 of 23

hellreaver
Contributor
Contributor

Sure, but as soon as i hit a view (home, top, whatever) it zooms out again and my view point is reset

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Message 12 of 23

JDMather
Consultant
Consultant

Can you Attach your design here?


-----------------------------------------------------------------------------------------
Autodesk Inventor 2019 Certified Professional
Autodesk AutoCAD 2013 Certified Professional
Certified SolidWorks Professional


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Message 13 of 23

hellreaver
Contributor
Contributor

Sure! Unfortunately I think the issues i'm having stem from the STEP file that I imported. 

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Message 14 of 23

Anonymous
Not applicable

That is the nature of the "Zoom all" which is a part of clicking on the view cube.


If you want it to zoom differently, you can right click your cube and hit "Set Current View as Home".

 

If it zooms too far out, it means you have geometry far away from your part, in which case you need to clean it up.

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Message 15 of 23

Anonymous
Not applicable

Wow, it's been so long since I used regular zooming.

 

You can actually change your pivot point by f4 + click as well.

 

You have visible sketches with points outside the model. They cause your zoom to act like it is.


Shown work features.pngDisable work features.png

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Message 16 of 23

hellreaver
Contributor
Contributor

How do you normally zoom? The reason I like clicking the view cube is to make sure I'm looking directly at a face.

 

I see you posted screenshots, but I'm not sure what they indicate. Sorry! I can't click the sketches that are causing the behavior, should I be able to make them invisible with the top left 'object visibility' button?

 

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Message 17 of 23

Anonymous
Not applicable

Pg. up will let you "look at" a face - That might help you. It will center the face and change the zoom. I don't know if it's suffcient for you.

 

Yes, the object visibility options allow you to hide all visible 2D sketches. If you click the view cube after that, it centers the part and hence the pivot point.

 

Edit:

I zoom and rotate using a 3Dconnexion SpaceNavigator. - A 3D mouse.

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Message 18 of 23

hellreaver
Contributor
Contributor

Dang it, that almost fixed it but not quite. 

 

https://youtu.be/w5cucE6TUPw

 

😕 

 

Good news is I found one of the offending sketches and deleted it (without any changes to my model? I think...), so maybe I can just find the second one and remove it.

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Message 19 of 23

hellreaver
Contributor
Contributor

Looks like sketch 12,13,14 and 16 all have that point for some reason! What the heck?

 

Edit: then i jumped down to sketch 59 and it has it too... this is gonna be aggravating to remove. 

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Message 20 of 23

hellreaver
Contributor
Contributor
Accepted solution

20210411_154930 (1).jpg

I deleted every instance of that projected point I saw and couldn't get rid of it, so I moved the model to the point and called it a day lol. Thanks everyone!

 

Also if you're going to try and use this model for anything, it's designed to be 3d printed, not CNCd. 

 

Thanks,

Eric

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