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Hello everyone.
I am working on a very simple animation and have hit a block. I know this is possible, because I did it several years ago. I remember there was a trick/cheat to make it work, but I cannot for the life of me remember what it was. Here is the setup. I have defined a camera from a view. I called it camera 1. I animated it as a 360° turntable. After 360°, I want to transition with a panning motion to camera 2 (I define camera 2 during the camera animation process), which is at a slightly different angle and zoomed into a specific area of the machine. I will then animate a few components. After the component animation, I want to pan back out to camera 1 for another 360° turntable to complete the animation. Panning back out to the exact location of camera 1 is my problem. I thought I could just animate camera 2 and select camera 1 as my final location. Unfortunately, Inventor is not allowing me to choose cameras, select "set view to camera", or even go "home" (I set my home view as camera one thinking it would make it easy to go back to it). I realize I can get it close just by eyeing it, but I would prefer perfect panned transitions from camera 1 to camera 2 and camera 2 to camera 1. How can I make this work? I am running Inventor 2013. Thanks!
kelly.young has edited your subject line for clarity: Transition Between Cameras
Solved! Go to Solution.
