HI fiatnm,
In your quest to understand threads in the other discussions, you've received a number of answers telling you not to be concerned with threads, and so on. Understand that many people (myself included) never need to be concerned with modeling, constraining, and driving realistic threads, in the course of normal design and engineering work.
Simply put, fasteners are pre-engineered, so that we can specify the correct fasteners and corresponding threaded holes.
I have had only two occasions over the years to see someone need to go beyond the normal use of threads, and do or use the engineering involved for themselves. One instance was a company who developed their own proprietary threads. I think they make fans, if I recall correctly. The other was a college professor who used the engineering concepts to animate a fastener in a threaded hole, using Inventor, for academic purposes as he was teaching a lesson. (this was not JDMather but he likely does something similar).
To most people, your question is academic in nature. And I point that out so that you can understand the difference in the answers you get.
And I'll give you a hint to this question, by pointing you to this example:
http://forums.autodesk.com/t5/inventor-general-discussion/motion-constraints-turning-a-screw-in-a-ho...
In that example, JDMather has set up the model very close to what you are asking. I only looked at it briefly, but I think the value in the Drive This step value was "fictional" and not calculated, therefore it will show interference as it turns, but it does rotate as it moves forward. Calculating that step value will be key here. JDMather is welcome to correct me if I missed something, or misinterpreted something.
Don't let that example be a distraction, your bolt and nut is a probably a better example for you to concentrate on, because it is a simple example. But the vise example can help you understand the tools to use in Inventor.
One last hint, you'll want to use (or link) the pitch parameter from the parts into the assembly and use that value to calculate the constraints.
I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com