Hello,
how i zoom an object to 100% to show me the real size 1:1 without measuring on the screen or something like that.
Thanks
Solved! Go to Solution.
Solved by Frederick_Law. Go to Solution.
Solved by JDMather. Go to Solution.
on you screen .... or in an IDW or where?
It's not possible if it's what I think you're asking.
@Anonymous
What's your end goal ... what are you trying to do / achieve ?
I just want to get an idea of the size it is before i print it on 3d printer
Best I can recommend is make a 1:1 2d views of it and print them ..
But otherwise I wouldn't trust just looking at it
Another thought... You can make a known sized item like a coin / soda can / Scale-Ruler in 3D that's true to size. Then from there put them in an assembly and you'll became to compare it to something turn in size.
Zoom 1:1. I understand the need. So often we are designing stuff and are digging into details that we lose sight on reality.
I'm an old fan of Corel. It has had 1:1 zoom for a long time. More obvious of course since it started with graphic design. The way they solved it is by having the parameters adjustable in the settings of the program. If you have the program running on the monitor you want to use then you get shown a grid with dimensional figures. Next step is getting your ruler and measure what you see on the screen. You can then adjust the ratio, both in height as in width. The ratios are remembered, so as long as you don't change monitors you are alright.
In the context of 3D it might be something more of a programming challenge but perspective has a mathematical side. So it's not impossible.
Would be best to submit this to 'ideas' if you want something done.
Alex
@Anonymous wrote:
I just want to get an idea of the size it is before i print it on 3d printer
I can think of at least 3 or 4 obvious techniques...
1. Use the Measure tool.
2. Create a dimensioned sketch. (You might set your Home Position relative to this.)
3. Do a quick 2D drawing.
4. Go to the 3D Print environment and set your build envelope...
If you the size of the 3D printer, model the print volume and assemble it with you part.
@Frederick_Law wrote:
If you the size of the 3D printer, model the print volume and assemble it with you part.
Can you post this in your native language?
I can use Google Translate to try to figure out what you are saying.
My Goggle Translate need more cohhee.
Here we go I put some on the keyboard.
If you have the print volume of the 3D printer, model the print volume and assemble it with you part.
Hello all,
I know this is an old post but i'll give it a try. Is there a way that scaling (drawing vs reality) could be known? Like adobe does in the bar above the drawing (see attached image).
Hi Mark,
There isn't such control in Inventor. You can control the mouse wheel sensitivity (Tools -> App Options -> Display -> 3D Navigation -> Scroll Wheel Sensitivity). But, it does not correlate to the zoom scale or size.
I check AutoCAD. It offers ZOOMFACTOR and ZOOMWHEEL. There isn't zoom scale control either. I guess this may be due to the generic difference between Raster data and Vectored data. Raster data usually fixed size (a page or how many pixels). But, Vectored data size depends on the geometry. So, zoom percentage may have to be varied.
Many thanks!
I find this really difficult to believe that there isn't a way of showing 1:1 sizing, even if its a guestimate. Surely you can pump a few deets into some fields about your screen size, manually set a custom 100% using a ruler against the screen, have a phone camera app to recognise the sizing or simply have it automated according to system specs... I'm a programmer and can easily implement something like this into my own apps... i think this needs some more thought by Autodesk 😉
Im baffled why this isnt possible to. Im trying to remake an object and hold it to the screen to check size is near.
The OS know all the parameters of the screen to do this. This is how other common apps do it. Its a poor show this isnt easy in a CAD tool.
Hi Peter,
The request is certain legitimate. The way most CAD tools work is to display the model geometry on to the screen. The model space and how the view is presented is pre-determined by the CAD tools themselves.
In order to present the model geometry in real size, the screen resolution will need to be considered. Essentially, the screen resolution will drive how the model geometry is presented. I guess it is doable but it might require significant change in the CAD graphics system.
Maybe you want to consider AR/VR tools. Here is an Inventor App on the App store allowing you to show the model virtually.
https://apps.autodesk.com/INVNTOR/en/Detail/Index?id=9080430747486502058&appLang=en&os=Win64
Many thanks!
Windows know resolution of display, ie 1920x1080
The most important number required is dpi: dot per inch.
Without it, a 50" 1920x1080 display is the same as 15" 1920x1080.
I've just done this exercise in Adobe Photoshop so if I click 100% view scale it appears life size. I'd like to do this in Inventor. Sense of scale is important for the things that I design because human beings are interacting with them.
My quick and easy check is just to draw a sketch of a rectangle of 297mm by 210mm dimensions on the part or assembly and then just zoom in and out with my mouse wheel until that rectangle matches a real piece of A4 that I hold up to the screen. Without a precisely scalable zoom available in inventor you can't get it exact. But it's good enough for a sense of real scale.
@Halleffect24 wrote:
My quick and easy check … then just zoom in and out with my mouse wheel until that rectangle matches a real piece of A4 that I hold up to the screen. Without a precisely scalable zoom available in inventor you can't get it exact. But it's good enough for a sense of real scale.
Then right click on the view cube and reset Home position.
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