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05-29-2021
02:49 AM
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I'm trying to constrain a motion constrain for my wheels and I don't know how I should do it. I watched two youtube videos but both of the videos had an angle constraint which I tried to use but I'm not sure what planes to mark and why the angle constraint is important. Is there another way other than the angle constrain method one to run this wheel:
Since i have a component (axel) that rotates it when dragging the axel, why can't I just select the axel as a part for the motion-translation constrain and a straightforward direction component as part 2? Is there a way to do that or do i have to have an angle constraint to achieve this?
Solved! Go to Solution.