Doing structures with Inventor is very difficult compared to using structural software.
Using the framegenerator (FG) is very difficult due to sub-assemblies and documentation. There are pros and cons with FG. I think there are more cons than pros. There's a lengthy thread (can't find it now) from about a decade ago discussing this. The biggest problem with demoting FG members is you can't UNdemote them. So if you have to make any changes afterward, you're screwed, esp. if you already have weldment drawings already detailed. That's the biggest reason I don't use the FG when doing structural. I use FG stictly for pipe railings. And even then it has 'issues'. So when I do use FG, I create all baseplates and other connecting plates as custom sheetmetal parts. But I believe the FG could be useful if you have iLogic to solve the problems.
Another option that some in here use (there's some threads I can't find now, but I believe SamB does it this way) is multibody parts (MBP). I never use MBP due to sub-assembly and documentation reasons. But I believe MBP could be useful if you have iLogic to solve the problems.
The way I do structural is:
1. make the wireframe where all the main parts (structural members) go.
2. make a library of base plates, connecting plates, end plates, and all other standard platework that's easy to reuse as different variations of the basic part.
3. Instead of using the FG, I save the structural member as a Custom (ContentCenter (CC) part.
4. Then I derive the main wireframe sketch of the structure into it.
5. Then I reposition the structural member's base sketch onto the appropriate line in the wireframe so it's perpendicular to the direction of the wire. I usually put it at the center using a sketch point and WorkPoint + WorkPlane on which the sketch gets Redefined. The Start/End planes go on the ends of the sketch line. And I usually delete the system sketch that comes in with the FG part b/c it breaks most of the time.
6. Then I add any base plates, connecting plates, gussets, stiffeners, knife plates, or whatever is needed to that member in an assembly.
7. Once you have one member like that of one particular shape (such as a w-beam or angle or channel), you can easily copy it to a new filename and reuse it in another assembly doing the same thing. Then you can RMB on it in the assembly and change the size of it if need be. It's real quick to make the change, esp. if you already have a library of parts like that for reuse in new projects.
8. I do that for every sub-assembly that's needed (column weldment, beam weldment, cross-brace weldment, etc.). 9. 9. The good thing about this is, most structures use multiples of the same column main part as well as beams, purlins etc. So once you get one sub-assembly of a particular structural shape made, you can just copy it to a new assembly (iam) file and add or subtract 'attachments' to it as needed. So for example, if the corner columns are the same as the mid-span columns, you can reuse either of them under a new sub-assembly filename and change attachments.
10. Then you can just reposition it in the assembly by re-Constraining it to the base wireframe sketch part (that's already inserted into the assembly).
11. One thing I use that main wireframe sketch part for in the assembly is as the Grid. On the 0'-0" plane in the main wireframe sketch I put the grid, and then 'Include' it in the drawing plan view.
12. Doing it this way saves me the headaches associated with sub-assembly creation and drawing production, as well as repetition.
13. One thing I forgot to mention is, if you need to make the main part members without using the CC, you can do as some in here do (can't recall the threads) and use a library of structural shapes in the form of Inventor Sketch Blocks. I could've used that technique many years ago on a number of projects had I been smart enough to think it up. Oh well!
Anyway, maybe that'll give you an idea of another way to do structural work in Inventor that saves time and effort.
... Chris
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