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Expanded metal, scaling and weight
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//EDIT
I've solved the problem by editing materials density. Case closed.
Hi,
I'm trying to add expanded metal mesh to a sheet metal part I've created.
I've made some test scaling the appearance in texture editor, but the weight doesn't change. If I understand it correctly, this only make the parts appearance as expanded metal. It acutally doesn't cut out the parts that are defined in Appearance Editor.
Is there any way to actually cut out desired material, so the weight changes?
Thank You in advance,
Damian
//EDIT
I've solved the problem by editing materials density. Case closed.