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discovered a solution to get modelstates in frame generator parts.

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Message 1 of 6
kesUPRHR
571 Views, 5 Replies

discovered a solution to get modelstates in frame generator parts.

!warning! this method of creating modelstates for frames has not been fully tested and may have side effects.

 

This method uses the demote function to make a subassembly that can have modelstate and then placing it the assembly where the frames are needed. 

 

these modelstates can be created and edited the same way as any other modelstate

 

Steps to create result.

 

Step 1: Demote frames

demote components.png

 

demoted frames.png

 

Step 2: save the new sub assembly and place it into other assemblies where they are needed

place demoted frames.png

 

and that is basicly it.

 

Result after creating modelstates:

primary state.png

state 1.png

state 2.png

5 REPLIES 5
Message 2 of 6
johnsonshiue
in reply to: kesUPRHR

Hi! After the frame members are demoted, the associativity between the members and the skeletal part will be broken.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 3 of 6

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Message 4 of 6
kesUPRHR
in reply to: johnsonshiue

hey @johnsonshiue

is there a way to see if the associativity have been broken and what would the consequences be ?

thanks in advance

Message 5 of 6
kesUPRHR
in reply to: kesUPRHR

i don't see anything that is broken and there are no warnings anywhere not even when i am demoting. also my frames function as they normally would.

Message 6 of 6
johnsonshiue
in reply to: kesUPRHR

Hi! If it works for your case, that is great. But based on the way Frame Gen works, unless there is a dedicated Frame Gen Demote command, such operation can lead to associativity breakage.

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer

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