Hi everyone. I am trying to find a face cover for a demo solid model that is:
>> thin
>> has two parts (front and back) that click together
>> I want the cover to follow the face ups and downs, The eye, nose holes, mouth, ear, etc. Mould of some some sort, if makes sense.
I know Derive could be a way. However dont want the drive the face out of a square box. Hope it makes sense.
Any help is appreciated.
Thanks,
Attach the *.ipt file(s) of what you have attempted so far.
Hi, I have attahced 4 files (all in a zip) for the DERIVE approach for the front. This is the only way I know but its far from what I am looking for, though. I am looking for somthing like facemask/shell, thin and still maintaining the face shape.
Files attached include: box (ipt) + face (ipt) >> human face (assembly) >> derived part (front mould using derived)
This is from stl
Stl is rubbish.
Did you not notice that there is not a single curve in the geometry? Not one!
All faceted planar triangles and straight lines.
I recommend that you take a look at Autodesk MeshMixer for this.
I agree @JDMather . I am struggelling to find a best way to convert it to a solid file. I used Fusion360, which clearly did not work. Not very familiar with MeshMixer but gave it a try. It gives back an .obj file as solid that not sure how to use it!
I have attahced both the meshmixer file and the generated obj files here.
Can you help me understand the relationship between having a solid file and creating a mask that I am looking for? Arent they supposed to be two separate parts?
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