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Hello,
i want to create a pocket on a surface, where the floor of that pocket is the same shape as the outside surface. I attached a file that shows the steps I'm taking, but the boundary patch that forms the floor of the pocket is some weird shape that does not follow the outside surface.
The floor surface (marked in blue) should follow the shape of the outside surface
but instead its bowed inwards:
How can i achieve it so the boundary patch follows the shape of the outside surface ?
Thanks for any help.
Edit: Im using 2025.2 Build 293
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