Hi @fred.hillhouse,
Years back when I taught Inventor to professionals, I often used popsicle stick models as the hands-on exercise files. I found that it was much easier for users to visualize the picks and clicks and understand the concepts of the constraint, when working with something simple and familiar.
So with that in mind here is a simple model based off of the 10 second glimpse I took of the image at the link you provided... meaning that I know its not accurate to what you need, but it demonstrates the use of simple components used to set up a proof of concept.
If mythbusters has taught us anything, it's to start with small scale models to prove out our ideas... and that we learn a lot from proving our assumptions wrong.
See the attached 2017 files and maybe try building your basic mechanism with these stick models to see if constraint limits will work for you, and if so which ones. and how they need to be set up.
In the example I've attached I actually use 2 constraints with limits, one Flush constraint on work planes, and one Angle constraint. Using them together has some advantages, in that you can say I want to limit the angle to a max of X, and I want to limit the travel of the flush constraint to max of Y. You simply set the minimum angle to be less than what the flush constraint allows, and vice-versa.
Typically when doing this kind of thing you have to create one, set the limits, get it how you want it, then suppress it. Then create the other, work out the limits for it, ensuring that they will not conflict with the other, and then once it's set up you can un-suppress the other.
If your needs are for switching between constraints sets, meaning suppressing constraint_B when constraint_A reaches a value of X, then I think a tiny bit of iLogic will be the way to go. If you get to that point with a simple stick model data set, post back and I'm sure someone will be able to help.
I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com