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Anyone using Inventor models for Unity game development?
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A bit of a left-field question: Is anyone here using Inventor models for use in Unity-developed games? I'm trying to build a virtual world showcasing industrial equipment that will be deployed on mobile devices, and I'm having resource-restriction problems in Unity. I'd really like to hear from anyone who is, and how you are optimizing your models for such a task. Thanks in advance for any replies!