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Hi All,
I wondered if someone could explain how to model/animate something for me. I have a motorbike wheel and want to model an arrow that represents gravity. I have animated the wheel to tilt (as motorbike leans) but want the gravity arrow to stay parallel to the YZ plane as the wheel tilts. I can do this bit no problem, but I also want the arrow to start on the work axis (representing the centre of mass - see assembly attached) and end on the XZ plane (representing the ground). So this means that it shortens as the wheel tilts.
I tried to model an arrow in place and use a driven dimension to dictate the length of this arrow but it gave me a cyclic dependency error.
I would be very grateful if someone can help,
Thanks
Jonny
Solved! Go to Solution.