@Anonymous
Multiple elevation sets, or "surfaces" work fine in IW, normally.
In fact, you can easily switch between existing and proposed by turning off proposed surface and image.
I think you are seeing a bug.
I bet few people use shapefile contours for surfaces, so the bugs have not been shaken out, and why bother with exotic workflows anyway?
I have done about 20 good size models, and many more small ones and here is what I do:
(this all works in the LT version btw. I don't care about the "design" stuff they are trying to do that should have been made to work in civil3d in the first place...)
0) never use model builder 🙂
1) pull in about 4 USGS DEM's in project area. Use UTM27-11 as system. They are free and easy to locate by using a index map in google earth or other means.
1a)pull in any geotiffs or rasters of existing surface as desired. I don't mean aerial image, these images are like height maps.
1b) import any shapefile data into acad using map, and elevate the contours based on the "object data". Look on forums to see how, its a two step process but I did a lisp to make it one step. Cant share it though, sorry. Build a surface from the 3d contours and export as imx.
2) Using Mobile Atlas Creator, and google earth images as source, select the big area of the dem's and download the image stitched from the tiles. Use .png and .map format (oziexplorer). It shows how many tiles are needed for the zoom level selected, don't go over say 3000. This is all legal, you will be under their download limitation per day. You can also choose other sources as MOBAC is like a general tool that hooks to any source you configure. MOBAC is free, and I will explain the configuration later.
3) Select an area in MOBAC that is smaller, closer to project, and pick higher zoom level for higher res image.
4) open acad and line up the images to correct coordinates by hand. Use a base or project topo to do so. You could also use the .map file, as it has lat lon coords of the corners. If you know how to translate to project coords, you can use those. I think you can also use MOBAC to get image and world file. Never tried that but might be right in front of me. Not sure what system the world file is.
5) use the lisp attached to make world file for both
6) for proposed surface, make in civil3d and export to imx
7) for proposed image, plot your grading/site in acad to pdf. Convert the pdf to image using adobe or other converter.
8) open the image in GIMP (free), set mode to rgb, add alpha layer, draw fence around outside of grading, invert selection, delete outside pixels. Export the image as png, it will keep the transparent pixels.
9) pull that png into acad and line up, make world file.
10) pull all into IW, the imx and images will use project coord system so set that.
11) if houses are desired on lots, that involves makeing a dwg with blocks of footprints. You export the blocks to shapefile. In IW, pull them in as a coverage (? I forget...) but you can use a script to say "place houses at block locations". You can research that if you want, we do it on about 1/2 of projects and it saves a TON of time compared to placing each one by hand. House definitions are pulled in using fbx from sketchup or other sources.
That is it. Imx, geotiff, images, 3d houses from fbx.
No model builder which is likely just USGS dem which is bottom of the barrel for quality.
Locating good surface data is an ongoing learning curve for all of us though.
I also attached the google earth mapsource for MOBAC. Throw it in the mapsources folder for MOBAC.
It needs updating now and then, as google changes the urls a bit about every 4 months.
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