It would be very helpful to be able to smooth portions of a T-spline cage mesh without necessary smoothing the whole thing, which can be done but with very little control with the current "interpolate" tool in the modify pull-down menu in the sculpt workspace.
The desired implementation would be to select points, edges, or faces, and then be able to relax the geometry relative to the surrounding geometry, to take out perturbations/bump and average the point positions out.
This is easy to do in modeling packages that are oriended toward game/art such as Maya or Max or Modo. Here's an example form, where due to some bevel/extrusion the proportion of the quads is getting a bit strange:
and then after smoothing:
the quads are now all more uniform in size and spacing, ready for further manipulation.