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could the mesh to brep function be recoded to bark the mesh to cubes and convert then join the bodies and simplify ? ok the simplify part might be a mess for that is a long shot .
I competely misunderstood what you meant with "to bark the mesh to cubes" 😉
Actually, I believe even breaking the mesh into cubes would still be a workaround. A lot of the mesh related topics ould be more easily to resolve if Fusion 360 had more mesh modeling tools rather than just T-Splines and Solid Body (BREP).
Meshes like your's I'd pre-treat in Blender and then go into Fusion.
I will say that model pushes the limit of fusion on a intel i7 3770 with 16 gb of ram at times . I love t-splines ... this direction was found becuase of the need to mill a mesh file with fusion .
Thanks for your idea! We are working on improving how Fusion 360 handles mesh data as well as what you can do with them within Fusion 360 for future releases. Stay tuned.