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Are there any plans to shift Ray Tracing from CPU cores to GPU cores? With 1,500 GPU cores you could probably parallel process the rays faster than on 4 CPU cores.
Thanks for the info @colin.smith. That's probably a bit opaque for the non-Fusion 360 developers here. What's a "current interactive renderer (RRT)"? 🙂
Its been a while since this thread was created, but will the new real time raytracing abilities of the Quadro RTX or Titan RTX be able to be used to speed up final production renders as well?