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OSX Shift + 2 Finger Swipe on touchpad for Orbit - Allow for inverting

OSX Shift + 2 Finger Swipe on touchpad for Orbit - Allow for inverting

In the most recent update of Fusion 360 for OSX the Shift + 2 finger swipe direction has inverted.  It used to make sense and now it is completely backwards.  It is opposite of that of the orbit view while holding Shift and holding the middle mouse button.  Not sure why this was changed or if there are plans to change it back, but it seems like a simple preference check box would solve this and let end users choose the direction they want the orbit axis to move when swiping or dragging the mouse.  


Thank you!

 

6 Comments

It's worse than inverted - that I could adapt to. It's half inverted.

 

Even barring that though, it's broken. See [and please upvote] http://forums.autodesk.com/t5/ideastation-request-a-feature-or/rethink-scene-navigation/idi-p/635479...

jeff.r.latham
Participant

Yep, needs to get fixed ASAP. Very annoying.

MoonshineSG
Enthusiast

this has to be fixed NOW. it is impossible to do anything when things move the wrong way... 

schneik-adsk
Community Manager
Status changed to: Implemented
 
MoonshineSG
Enthusiast

How can a company like Autodesk manage to f**** up so badly... New update screwed up the trackpad usage again... Rotation simply doesnt work anymore... No QA before a release ? 

How is that even possible ‽

AD isn't some piddly startup scraping by on a shoestring and this isn't an alpha preview. Even when it «works» scene navigation is borked but this sort of thing basically renders F360 unusable

Even if you're not paying for the app, not being able to count on it makes it too expensive. How is this not a long since solved problem ‽

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