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link Mesh Data to drive T-Spline bodies

link Mesh Data to drive T-Spline bodies

Blender has one function I use heavily in a lot of designs

 

You can have two objects hard plastic and overmolded part but both objects use the same mesh input data.

adjust the mesh will update each object the same way

 

to expand an overmolded area I can select certain CVs and via an expand function make it grow.

 

this is how I use a lot of generative modeling tasks in Blender and it would be fantastic if Fusion could do something similar.

Currently I would have to work with individual TS objects which is ok but not very interactive.

Screen Shot 2016-11-16 at 1.57.51 PM.png

https://drive.google.com/file/d/0Byzv_NlyKp_2eFBkMWxXMl9lQVk/view

1 Comment
colin.smith
Alumni
Status changed to: RUG-jp審査通過

Archived due to lack of votes

 

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