In my opinion it would be useful to have a quicksave button which does not create a new version.
Its annoying to loose the past 10 minutes after a crash. And fusion crashes very often.
So please consider a a new quicksave button which updates the version without creating a new one.
Another benifit is to prevent uncontrolled growth of the versions.
best regards from Germany
Exporting files to 3D PDF would be an excellent addition to FUSION 360's native functions as it allows designs to be shared and presented anywhere with a tablet. This is particularly helpful when working in the field or discussing a design with a machinist or other craft on a shop floor vs an office. The 3D PDF Format also allows design models to then be embedded in electronic reports.
Hi. Sometimes it is necessary to spread out all details of assembly to a table. Unfortunately it takes a lot of time and there is a problem: details don't remember an arrangement relatively each other. If I change parameters of the project, then details begin to be imposed at each other and it is difficult beautiful to spread out them. There has to be easier way to spread out details on a table, it is possible even to do it automatically sorting them by the size or volume or still somehow. It is possible to display them automatically nearby on a spiral or one after another. Thank you for your work
could you let us please customise the ribbon a bit more? I think that the "One row ribbon" is not really great. Almost everyone that is used to use Inventor or different CAD use either key shortcuts or they have customised the ribbon to reach all tools as quick as possible.
In Fusion you have only one row of the tools. In other CADs like Inventor, you can have more. One complain that I hear most at training is that all tools are really hidden and you need to too many steps to get to them. And there is not even a good way to customise keyboard shortcuts.
Do you see that difference? From one window view? Inventor (on top) and Fusion? How many tools I can see without unrolling some other tools?
I know... There is this Toolbox in Fusion. BUT I don't actually think that is THAT useful. Proper availability to customise key shortcuts or ribbon would be actually much more useful.
So... please :)
Thx and have a nice day in Autodesk.
Currently, the 2D Chamfer tool won't work correctly in scenarios with modelled chamfers, if at all. That's not a problem for deburring sharp edges, but it would be nice if it could support modelled chamfers too. This would eliminate the need to specify a chamfer width, and would mean that you could use the benefits of the tool clearance smarts.
If sketch lines are oriented horizontally or vertically, when dimensions are applied to them, that dimensions are also will be horizontal or vertical. So, if I rotate the sketch profile, all such dimensions become wrong. And I have to delete them and reapply aligned dimeansions manually to restore correct shape.
I suggest to add ability to manually change alignment attributes for dimension lines. For example, add corresponding context menu (like it's done for "Toggle Driven"):
Also, it would be great to have "Default Dimensions Alignment" settings somewhere in Preferences. Where I could choose between "Horizontal / Vertical" (parallel to axis, as it behaves currently) and "Aligned" (parallel to line, as I would like to see).
There should be an option for word spacing of Letter as well as Horizontal and Vertical in Text Environment. Gap between letter is constant and is not vary constantly. Add more option for Horizontal spacing and Vertical Spacing in Text Environment.
I'm missing a command like the one in Rhino: "RailRevolve": a line/curve is revolved around an axis along a path (two sketches needed).
I tried it in Fusion360 in the PATCH environment as a sweep but didn't work. Any other solutions? Otherwise I am greatfull if that could be added!
Having an equation editor in the parameter dialogue box would be incredibly useful. The linear style of typing equations is insufficient for accurately entering complex mathematical expressions.
While designing a crank-rocker four bar linkage and specifying the length of its coupler link, I found that correctly sorting out parenthesis errors took nearly as long as deriving the equation for the length of that coupler! Having the ability to type expressions as they might be written by hand (especially for fractions and exponents) would save time, increase clarity, and avoid mistakes for the designer.
The standard for all Macintosh applications is to live in the /Applications folder.
For reasons I don't really get, Fusion lives in
This is about as non-standard as it gets. Why?
And in that production directory there are at last a dozen copies of fusion that won't work that take up 40Mb each. This is a horrible waste. And I have no idea what can be removed.
This needs cleanup ASAP.
With a cylinder primitive I can only extrude into one direction - that is limiting when for example you need symmetry.
With a sketch as a start and then extruding it I can extrude into both directions.
So ideally the primitive should grow into both directions.
Currently I would need to extrude the other side by as much as I defined the length of the cylinder
adding an additional modeling feature to the timeline.
Adding an Apply button to various commands dialog boxes, will allow us to keep using the tool instead of reopening it over and over again.
Cheers / Ben
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When using the 2D > Engrave tool in the CAM workspace, generated paths are very far from optimal. Some paths result in 90%+ unnecessary movement. This is most obvious when engraving text.
I make some simple signs with names on them. Below is a small screenshot of part of the tool path (I don't want to include names, so I can create another screenshot with generic text if needed). Just for some perspective on the cost, the word "Always" is about 5 inches long and the body is roughly 30 inches. Each time it does an unnecessary movement, it's not just a little movement, it's traveling in some cases 20 inches just to come back to where it was!
Let me summarize the movements below (sorry if i missed any):
- In the word Always, it enters on the y
- Goes off and does another letter y on the other side of the body
- Returns to Always and engraves the comma
- Moves up to the letter l (L) and engraves it
- Goes off and does a letter L on the the other side of the body, followed by another letter near that one
- Moves down PAST Always, to another word, engraves one letter
- Moves up PAST Always to another word engraves one letter
- Moves up to Always, engraves the letter A
- Moves down to another word engraves one letter
- Moves back to Always and engraves A followed by W (enters W from the middle...)
- Engraves the letter S
Please optimize these movements, or provide us with a method to optimize them manually.
Thank you so much!
P.S. I love Fusion, this is just my one gripe!
With all this disturbing event like this one now, it could be really useful to allow importing files while fusion is OFFline or server down....
I say this because my business HAVE TO STOP since 2 days waiting your UPDATE !
When I'm trying to rename items in the Tree, if I doubleclick a sketch for example, it enters into the rename box. If I then press the backspace key to remove the default text, it deletes the sketch/body/component, etc. If I'm in the rename function it should be fairly obvious that I dont want to delete the actual item, but rather just the text. Its mildly infuriating to be trying to quickly label things and have to Ctrl+Z it back into existence all the time! Can this be changed to be more intuitive?
When adding the first dimension, the cursor has the little dimension icon on it, as usual. But once you've entered the value for that dimension and you hit enter, the dimension tool is still active (which is a good thing) but the cursor icon is no longer there (which isn't). Seems like a bug!
I'm on Windows 7 Professional SP1, if that matters.
An APPLY button when configuring CAM operations would make altering settings much more efficient.
For example, if your are altering tool step over or number of finishing cuts it would be better to click APPLY to see the results and not OK and then have to reopen the operation to re-edit.
I would like to be able to exit the sketch I am editing by double clicking in empty space. I may be biased as a long-time Solidworks user, but I find that it makes my workflow more streamlined if I can get into and out of sketches with a simple double-click.
I have seen reference to this request elsewhere in threads that are marked Implemented, but this feature is still missing. Auxiliary Views always appear as first angle projection - this is not the norm in many companies drawing standards or industries. If implemented, the default method: First or Third Angle should also be in the user preferences, as well as selectable in the Edit View dialogue or set as part of the Drawing Sheet properties.
This is a big problem when dealing with supplier. I usually send them a step file with a PDF drawing of the part and it confuses them to have the two files with different numbers.
Let say you send the Step-v8 with the Drawing-v5 for a quote and then you send them revised files for the making that are Step-V12 and Drawing-V8, one could think that the New Drawing actually goes to the old Step.
The model version is important to keep going right but the version of a blueprint does not matter as much by itself so it would a lot easier to manage files if the print number matches the model or part number.
For now I loose my time to make them match manually before I send them to suppliers.
It is 2016, I use two monitors, many other cad programs support multiple open windows. Since this one is archived, lets try again.
Currently Fusion doesn't group similar hole feature requiring updating a group of similar sized holes a chore, as the user is required to update it 1 by 1.
It will be great if Fusion DM environment allows same holes to be grouped/nested together. So you sort of have a parent-child relationship where updating the parent will update all the child. Something like how Threads allow us to edit thread
There's however a slight different in my suggestion and in some way I think it's better then the threads way of doing things
I hope this picture will do a good explanation of it, feel free to post a comment to clarify or ask more questions about it:
Tons of good ideas get posted and buried because Ideastation shows «popular» by default (so most people coming here completely miss most things)
Simple fix: make the default to show «recent» rather than «popular»
Often when working in metric, I need to specify a feature in imperial fractional dimension.
It would be great if I could just enter it into the dimension dialog with standard unit short hand.
For example: 3/16" should be an acceptable entry when working in mm:
In certain cases, edges on my designs are not always aligned to the origin axes. "Look at" allows me to rotate the model to align with a face, but what about an edge. In the image shown below, I want to be able to rotate the view until the edges of the parts are precisely horizontal, and then re-align the view cube, but I can't. It would be nice if I could use the "Look At" tool and then click an edge, to rotate the view to have that edge horizontal.
branching is pretty cool for exploring ideas and variations
but at a certain point the idea tree can get pretty filled
so it would be not a bad idea of branches that are not needed anymore can be removed
obviously this means that everything that connects to that branch later will go but I am more
talking about end point ideas that were not further refined.
It would be great to be able to change the colour of a complete sketch, I often have a couple of sketches on various planes and use them as reference. The problem is that I battle to distinguish between the sketches.
A basic UI request. Put the last/next command after Undo/Redo in the Edit menu.
If one hits the undo command more than once it would be nice to be able to look under the Edit menu and see Undo: Line, or Redo: Insert into Current Design or whatever the last/next commands are... This saves one from hitting the keys multiple times to see if you undid or redid what you think you did....
I love your program, and I have AutoCAD for Mac and Maya. I like Autodesk. I use a Mac for everything but SolidWorks, but the file management is so important to me, that I'm willing to buy an expensive PC workstation and pay the subscription for SolidWorks even though I hate Windows almost as much as I hate SolidWorks. Your scheme to back up locally is a joke: you have to do it every time you save a file. And I should not have to go on line and wait for ever to view a folder full of STEP files or whatever. I have Verizon FiOS business class in my office and sometimes it takes forever to upload and download these files. I can't imagine trying it in a factory in China where the connections range from sparse to nonexistent. I'm guessing some greedy executive at AutoDesk is more concerned about selling us disk space down the road than giving us what we need. This of course makes me reluctant to buy anymore Autodesk products
While dimensioning a drawing, the cursor highlights the crossbars of the centermark, and not the actual center point of the centermark. I don't think the center bars are useful typically when dimensioning. The centerpoint would serve better.
I propose making the dimension tool snap to the center of the centermark.
I love Fusion 360 - but am feeling some major heartburn as I'm trying to do more involved 2D parametric designs.
Simple things we take for granted like being able to declutter the display by hiding stuff like dimensions, being able to put things on different layers (again, so I can declutter) - are lacking in Fusion 360. Having a clutter display, and then not being able to see what's going on doesn't make for a fun time trying to look through a ratsnest of stuff to try to figure out errors I'm getting with constraints - none of which are very well-spelled-out - even after using text commands to try to find things.
I find myself getting desperate and doing things like "Maybe I'll draw it in AutoCAD, then import this piece into F360" - or even wanting to draw something in Inkscape just to get a simple shape in.
Long story short - F360 really needs to work well as a solid 2D, parametric design tool in order to have that be a stepping-point for 3D designs. I'm not talking anything fancy - just some of the standard, old-school basics.
Currently I have to make 2 versions of every sketch that goes to a Laser cutter, because construction lines will come in as cut lines, If I have to make changes It really slows down the workflow.
IDEA: Bottom toolbar(just above timeline) is customizable like upper main ribbon.
BENEFIT: Faster access to most used actions like changing from shaded to wireframe view or Camera from mixed to only perspective or orto.
IMPLEMENTATION: Same as main ribbon. Small down arrow next to text.
I would like to see an option under Display Settings for setting edges that are tangent to each other as dotted or phantom lines, much as SolidWorks does. I have this set in SW all the time and is a sure tell that edges that I've intended to be tangent are tangent, and if they are showing up solid, they need my attention to see what happened.
Saving and creating new versions should be changed and separated. I think current solution when you save design and Fusion will automatically create a new version isn't good since versions are useful tool to go back and do revisions. Current behaviour will cause a lot of versions over small changes (or no changes at all if you for example click "Edit Sketch" and exit it without doing anything and then save) which is not useful.
What I would propose is the system where you save a file and Fusion will ask you if you want to create a new version from it (add an option like "Save as a new version"). That way it will save changes to current version by default (Ctrl+S) and if you want you can create a new version (i.e. Ctrl+Shift+S), add description and then continue to work on it.
Please add the ability to add constraints on a sketch to previous sketch entities.
Allowing a sketch to reference/constrain to a previous sketch allows for an initial layout sketch to drive subsequent features without having to extrude a shape initially.
It would also allow references to parts of an early sketch prior to being modified by new features (i.e. pick up the corner vertex even after a fillet has been applied).
The existing sketches are visible and clickable when making a new sketch, but constraints can't be made between the current sketch and the existing sketch.
Editing complex projects requires finding items in the timeline.
In a large project, trying to find a particular entry can be quite difficult.
The tiny icons in the timeline provide no concept of which item is being edited until you highlight them with the mouse.
Although you can use right click options in the browser to find some things in the timeline, not everything can be found that way, and it is a very slow process.
Could we please have an alternative to the timeline that has text descriptions and nesting, more like the browser?
Have you ever sketched on a face or plane only for Fusion 360 to rotate the screen 90 degrees or 180 degrees to the orientation you actually want to sketch on? This happens to me all the time. In the picture below, I want to sketch on the highlighted face. In the orientation demonstrated. But when I select Sketch and then select the face, it automatically rotates by 90 degrees. It's very frustrating.
Before Fusion 360, I used NX/Unigraphics. There, when you selected a face to Sketch on, you had the ability to select the +X and +Y axes of your sketch. Note the drop down menu that says "Sketch Orientation".
So this was a nonissue, as I would simply select the horizontal and vertical edges as my x and y, and stay in the orientation I wanted. As far as I can tell, Fusion doesn't have this ability. So I'm constantly turning the sketch, but every time I try to recenter, or exit the sketch and re-enter, it's back to that default orientation. It's one of those things that seems small but is very irritating and really slows me down.
Please consider this! Thank you.
It's not uncommon for something like the following to occur:
I insert a 30mm stainless steel M6 socket bolt.
Then change my mind and decide to go for a 25mm one instead.
Re-open McMaster browser where it's still on the download page for the 30mm step file.
Discover there is no way to get back to the previous page where it would have been easy to navigate to a 25mm one.
Have to restart the bolt search from the top.
A simple "back" button in the browser would fix this.
Fusion needs to download files first so it is able to move them and then stream that back to the cloud?
It should rather be able to do online what you want and then match the new structure to the local data.
Imagine the designs are very large and I want to move 21 at once!
those who don't have 24*7 high speed internet excess, sometimes it is tedious to work on.
me and my fellow students and friends request for below features.
1) bulk export- to export whole project to pc at a time.
2)access to open local files.- means if we export file and then opens it back in offline mode, it give error, Error: Opening of local files is not supported! then what is the point in exporting then.
3)cloud is great, but it should work as good as when there is no internet, because in INDIA internet access is limited.
4)make fusion offline compatible, because when we don't have internet excess, we use solidworks for work and then continue to work till project ends. then we convert it and upload it to fusion and it increases our work.
It is kinda redicilous that I have to go to a web site to order an export of a local file and wait till I get the download link email.
I can make STL from single parts so why not giving us finally the ability to also export DXF DWG and OBJ from all parts right from Fusion.
After all this are all formats AD uses.
It seems some CAM operations, like 2D adaptive clearing, can't do rest machining. In my case, I'm doing two subsequent adaptive clearing passes, one with a large tool, one with a smaller tool. Some users have proposed doing other clearing operations in between adaptive ones, but that seems like a clunky workaround.
I'm not sure why Fusion 360 can't just support rest machining on all operations.
On top of this, the rest option on the operations that do support it ask for input about the previous tool size. But this should be available to the CAM engine by way of the previous operations. In cases where the previous operation didn't machine anything (say, because a selected pocket was too small for the selected tool), subsequent rest operations are skipped, even if the tool is small enough to enter the pocket. In those cases, the tool path should be designed to enter the pocket safely given that it is full of material.
In fact, all operations should be rest operations, shouldn't they? At least by default?
it would be great if the hole tool could:
know where the circle center is when drilling out a pipe
for each pipe I have to do this by hand with 60 pipes a pain to do
second it would be great if like with the fillet could select multiple faces (disks) to perform the hole command onto ONCE.
so much time saved
I think it would be helpful to be able to drag the components up or down in the browser tree. for instance, if I want to take a component created last, and drag it up to the top of the browser. This would help with keeping the components organized within the browser.
in many companies the cloud is not allowed for reasons of company policy
this limits very Fusion 360, as everyone knows well
is possible create a server software license with hardware specifications dictated by Autodesk
I can install the Fusion server in my company with a number of defined licenses
and create my own personal cloud.
Implement and expose user parameters for a generalized inverse kinematic scheme among joint trees, making it easy for the user to design robots and manipulate life-like figures. Such a scheme could also be used to derive and generate robot motion scripts, giving Fusion a new capability - generating and exporting (or even hosting) the motion rules for robots and figures that you have designed and built from within Fusion.
As far as I can tell, this hasn't been covered before, but it seems like a big, if simple, issue. In Fusion 360 at the moment, when making drawings from a part, dimensions are truncated to remove any trailing zeros, regardless of what the precision is set to. A diameter of 3.500" becomes 3.5" without any way to restore the remaining decimal places. Many companies, however, specify a default tolerance for a drawing, based on how many decimal places are specified in a dimension. That 3.500" diameter might have a default tolerance of +/- .005" where the 3.5" diameter could be +/- .1" by default. This common practice saves you from having to specify tolerances on every single dimension, especially when specifying complex, tight-tolerance parts. The title block typically spells out these defaults as ".xx = +/- .01, .xxx = +/- .005" and so on.
Please, for the sanity of engineers and machinists everywhere, stop truncating dimensions in the drawing environment of Fusion 360.
I would like to see a tool similar to the fillet tool in the sketch environment but for making chamfers rather than fillets. Sure, you can do it by drawing a line, but it is convenient just like how you don't need to draw an arc with the fillet tool..
Delved into Fusion 360 from a long time with Solidworks - Fusion 360 is the future - But - first would love to see Welded Structures and better 3D Sketches.
I am designing an off-road car at the moment with a tubular frame - this is virtually impossible in Fusion at the moment without these tools - which is such a shame as its such a brilliant software otherwise - and my opinion with Autodesk's new approach to being more open has made me have massive respect for them!
3D sketches need most of the constraints and modifications that 2D sketches have.
Please - Please add these features soon - thanks a mill!
I would like to suggest both diamond and straight knurling be available as modelled features able to be machined or printed, as the current procedure to create a diamond knurl is very complicated and even somewhat trial and error. The advent of 3D printers has meant things like replacement (or in my case original) knobs are very fast and easy to print and can be highly effective rather than just temporary solutions. However there is presently no way to easily knurl the surface such that they replicated replacement machine knurled or moulded knobs.
I need to do a lot of pipe work and it would be wonderful if Fusion finally would be able in 2016 to add pipes to many sketch edges at once with one command.
for this type of work the current workflow is painfully slow and expensive time wise.
Right now when I mirror an component it looses it's "link" to the original compononet so when I do any changes to the body the mirrored component does not update, while obviously regular duplicated ones do.
In my mind and workflow having mirrored compononets working just like regular copied/duplicated compononets is a must.
I think it would be useful to format the sketch text settings more like how "text boxes" are formatted in things like Adobe and Microsoft Products. Not only would this be more intuitive from a user's perspective as most people are familiar with how they work, but it would also make it easier to actively change the text if you need it to. For example, in the image below, the dashed border I would think to be a standrad "text box" like in the programs I mentioned above. However, when I change the size of the dashed box, its height controls the size of the letters, its angle tilts the text, but its width does nothing, as shown in the images below.
Nothing allows me to wrap the text around to a new line, unless I press enter at a specific location within the "Edit Text" window. With lots of text to deal with (I just repeated a bunch of "a"s as an example), finding the right spot to hit "enter" to form a new line can be tricky, and working with text in Fusion 360 would be a much more intuitive experience if the yellow dashed text box worked like a text box that people are used to dealing with (i.e. while Fusion is a new type of design tool, there is no use reinventing the wheel on this specific concept). Perhaps the width of the text box could set the marker for where text should wrap around to the next line, like in other products.
Blender has one function I use heavily in a lot of designs
You can have two objects hard plastic and overmolded part but both objects use the same mesh input data.
adjust the mesh will update each object the same way
to expand an overmolded area I can select certain CVs and via an expand function make it grow.
this is how I use a lot of generative modeling tasks in Blender and it would be fantastic if Fusion could do something similar.
Currently I would have to work with individual TS objects which is ok but not very interactive.
T-Splines is great but when modeling a rather complex object and you want to perfect the flow you need to look at the individual loops sometimes.
Here is a Blender screenshot sculpting a basic cloth iron body for a demo.
The mesh is not too dense yet too complex is the shape to easily check the loops and flows
isolating the selected loop (hiding everything else) makes this task a lot easier.
Now I can rotate around that loop evaluate and adjust it.
In blender this is done via Shift H - hide none selected!
This has bugged me ever since I first launched Fusion 360 which was like 2 years ago. Didn't touch the software for about 1.5 years and recently opened it back up and this still bugs me. The way files in Fusion are presented is simply too unconventional.
But this isn't unconventional in a good way that adds any value. There are these big Icon things. And I can't read the file name because there isn't enough room for the text. There is this preview image which could be 1/5th the size and I could still recognize the shape, but it takes up so much room I can read the text. If I switch to list view, I have these big file chunk things stacked vertically. Not the list I'm expected. Again, not enough room to read the text. Fusion is being too creative with the way files and folders are presented makes it unconventional which can make it hard to conceptualize what the content is (or prevent fundamental information like file names from being presented in exchange for big-bold text or big preview icons such that you can read the file name) and this is a problem.
And unconventional only hurts if it's trying to replicate something that has an accepted standard. Just because I have the files on this new cloud storage thing doesn't mean I should have to look at files in a different way. Cloud storage companies like Box and Dropbox had the same problem early on if I recall correctly. Instead of standard Windows Explorer views like list-view, detail-view, etc., there were these different ways of presenting files. Now the big file storage companies have an option (often times the default option) to show files in a basic way. Listing out files has been figured out a long time ago. Windows XP --> Windows 7 --> Windows 10, the way files are presented are about the same. Files and folders are files and folders, there's no need to reinvent the wheel.
So the suggestion is this:
Present a file view like Windows Explorer's file view. This will make it easier for me to transition in and out of Fusion.
When sharing a design from Fusion 360 it would be great to have a location for a “rights notice”. If we want to attach a legal notice (a copyright notice or other legal statement) to a design we distribute through a public or private link, there isn’t now a clear way to do this.
Many of us might want to license designs under something like creative commons, but many others might require a license notice or a notice that the design is proprietary. Our primary licensing agreement, for instance, requires that such notice be given whenever we share proprietary information with our licensee/ partner in any form. Failure to do so risks our intellectual property and our income from our work, so this is something we need to take seriously. It’s easy to do this if we share drawings, but when transferring digital files a click through notice, or pop up, would be highly desirable. There is already an option for password protecting content, but that in itself doesn’t imply any rights status.
This might also be a useful place for notices of design limitations or cautions that you want to be more prominent than appended notes.
This is inspired by discussion in this forum thread: http://forums.autodesk.com/t5/design-validate-docu
Fusion 360 is unable to apply the same mirror command it can use for features and bodies to a sketch object ?!
The inside sketch mirror works good when you want to mirror it along the cplane of the sketch.
But if a sketch is at a rotated custom plane and you need to mirror that along a specific axis with a different rotation you cannot do that.
In my screenshot the sketch has to be mirrored along the Y axis to the left.