When rendering, two coplanar surfaces that joined by an edge appear to be one surface. Visualization is key to what I do on a daily basis and I love not having to use another app to make appealing renders of what I'm working on,
That said, I very often find myself applying tiny fillets and chamfers to all sorts of things so it's clear to the client where two panels meet or what have you.
Modo, a 3D app near and dear to me added a feature a few releases back where you could break hard edges in renders without changing your geometry.
This would be extremely helpful in Fusion for three main reasons (apart from the obviously already stated): 1 - reduces features a ton where a lot of components are involved. 2 - dimensioning things in drawings that have a tone of 1/64" fillets on them is a PitA. 3 - CAM data with unwanted fillets is pointless and having to remember to suppress those features or not only leads to wasted time and more importantly human error.