60 Kudos

Advanced UV texturing tools

Status: Future Consideration
by Mentor on ‎10-15-2016 01:40 PM

Fusion needs advanced UV texturing tools so you can texture an object accurately.

 

Screen cast: https://drive.google.com/file/d/0Byzv_NlyKp_2SHBPUDJhZi1waVU/view

 

Currently this is what Fusion provides:

Faces are not stitched together into the correct flow,

The bend structure is textured with a planar image and thus does not show the bend flow

Screen Shot 2016-10-15 at 4.31.54 PM.png

 

It seems loft makes a trimmed planar face and does not loft (sweep 2 rails correctly and also forgets to produce the needed

UV coordinates)

When rebuilding the loft (sweep 2 rails) in MOI you get the correct UV mapping.

Screen Shot 2016-10-15 at 4.35.12 PM.png

 

 

 

For furniture design this is what you want to be able to produce via rendering:

Screen Shot 2016-10-15 at 4.35.36 PM.png

 

Comments
By: Mentor
| Posted ‎10-22-2016 03:30 AM

Yes, we've been asking for proper UV mapping for a long time now.

By: Mentor
| Posted ‎10-22-2016 05:27 AM

@TrippyLighting

 

Yeah I am not so sure about Rhino but when I was working with Maya I did the UV texturing there with the NURBS tools with CAD files created outside of it.

 

It is also a tricky task.

By: Community Manager
| Posted ‎11-01-2016 10:22 AM
Status changed to: Future Consideration

Adding this to the rendering backlog.  Release date TBD.

By: Employee
| Posted ‎11-01-2016 11:09 AM

Great post! Thanks for taking the time to make the screencast. The correct UV parametrization of the nurbs surfaces is a work in progress. Per face UV manipulation - we will increase priority.  John

By: Advocate eric.strebel
| Posted ‎11-01-2016 12:32 PM

OMG, This is a must have!!! this would be huge,.... well adding a light in the scene would be huge! but this is a really handy thing to have when texturing an object!

By: Participant helsset
January |

If this gets implemented, I wish the UV maps can be also exported.

By: Community Manager
a month ago |
Status changed to: Implemented
By: Mentor
a month ago |

@keqingsong I beg to differ better UV mapping tools are not equal seeing a test UV. 

 

This is NOT implemented.

By: Community Manager
a month ago |
Status changed to: Future Consideration
 
By: Mentor
a month ago |

@keqingsong

 

I just checked it.

 

not patch stitching

no texture bending

 

nothing really that improves UV texturing !!!

 

please don't make claims like implemented when nothing was implemented!

By: Community Manager
a month ago |

Sorry about that, but your original idea is not very clear at exactly what you're looking for. I interpreted the ask as something that will help you better align materials so that transitions are seamless. UV diagnostic texture helps you do that. 

By: Mentor
a month ago |

@keqingsong

 

it quite cleary states it visually and with text:

 

Currently this is what Fusion provides:

Faces are not stitched together into the correct flow,

The bend structure is textured with a planar image and thus does not show the bend flow

 

Everybody that knows UV texturing understands it.

I do not want to sound critical but your reply really makes me wonder if you understand what UV texturing is about.

By: Advocate eric.strebel
a month ago |

@keqingsong

He did make it pretty clear and provided many samples of what he was looking for. Thanks though, for providing the update and think about us, hoping for the UV texture mapping soon. Will be very beneficial for making more realistic images.

 

Cheers!

By: Community Manager
| Posted a month ago - last edited a month ago |

Got it - apologies for the mis-understanding. When you're trying to manage thousands of ideas, it's way to easy to miss things. My bad.

By: Mentor
a month ago |

Thank you @keqingsong!

By: Mentor
a month ago |

@keqingsong perfect and understood!

By: Mentor
a month ago |

It seems loft makes a trimmed planar face and does not loft (sweep 2 rails correctly and also forgets to produce the needed

UV coordinates)

Screen Shot 2017-03-02 at 8.07.28 AM.png

In any NURBS modeler a sweep 2 rails surface like loft in Fusion will generate the correct UV mapping because it really is a sweep 2 rails surface.

 

Because the side surface is made correctly the UV coordinates are correct to bend the linear texture along the bend geometry

generating the material flow I want.

 

Screen Shot 2017-03-02 at 8.10.55 AM.png

 

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