Fusion needs advanced UV texturing tools so you can texture an object accurately.
Currently this is what Fusion provides:
Faces are not stitched together into the correct flow,
The bend structure is textured with a planar image and thus does not show the bend flow
It seems loft makes a trimmed planar face and does not loft (sweep 2 rails correctly and also forgets to produce the needed
When rebuilding the loft (sweep 2 rails) in MOI you get the correct UV mapping.
For furniture design this is what you want to be able to produce via rendering:
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