> Does it help? If not, please add more details to your question.
Hi - I am still waiting on a response from Autodesk on my questions above.....in particular....
> Thanks you for the above code. Whilst I am extremely grateful for your help - I am finding the documentation on this to be woefully lacking. And the naming conventions between the different material type schemas is very inconsistent. For instance, the Concrete class has a ConcreteBmMap and a ConcreteBumpMap! And Stone has StoneBumpMap and StoneColor.
> When I query the "unifiedbitmap_Bitmap" Value from an existing material, I get something like "1\\mats\\woods & plastics.finish carpentry.wood.walnut.png". How can I determine that the texturemap path is incomplete and needs pre-pending with a library path pls?
> Further to the above problem, the Wood - Medium Brown material (from the rac_basic_sample_project) has a Hardwood.Hardwood color of "1/Mats/Woods & Plastics.Finish Carpentry.Wood.Red Birch.png|1/Mats/Woods & Plastics.Finish Carpentry.Wood.Red Birch.png|1/Mats/Woods & Plastics.Finish Carpentry.Wood.Red Birch.png" - which appears to be corrupt. How is a plugin meant to get the correct map name pls? Thanks
Paul