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Fix transparency display in Realistic View

Working with transparency is an all-or-nothing affair. For instance;

 

  • Go to a realistic view and change the Model Display > Transparency to 1. The entire model becomes roughly 90% transparent and unreadable, making this feature essentially unusable.
  • Create a material that is about 10% transparent using a Cutout map. In Realistic View, it's almost invisible unless you zoom very close to it.

There seems to be a bug of some sort in the shaders for Realistic View that improperly over-emphasizes transparency. The desired effect would be that at 1% transparency, it would be very hard difficult to discern that materials are even transparent at all.

I have no way of indicating an expanded mesh material facade in colorized elevations due to this issue.

CivicDesignDevelopment_0-1714420804746.png

As you can see, the expanded mesh corner facades at the bottom of the tower are barely visible.

 

CivicDesignDevelopment_1-1714421065656.png

Interior at 1% transparent is approximately 90% transparent.