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Enthusiast
Enthusiast

Currently, the Wall Finish and Floor Finish parameters of Rooms are just text. That’s not very smart, is it? It facilitates discrepancies, e.g. the Room parameter for Floor Finish states the text value “Wooden floor”, while the modelled Floor Element contains a Carpet Material.

This really should be smarter. In order to get there, I’ve been thinking a lot about the solution explained below:

 

New Category and a new type of System Family for Finishes

I would love to see a new Category, called 'Finishes'. This category enables a new type of System Family which can be edited like you edit Walls and Floors (including integrated Sweeps, for example for a plinth), but you cannot place them individually. Instead, there is a strong connection between these Finishes and Rooms. In Rooms you can choose a Finishes Type as the default Finish under the current Wall Finish and Floor Finish parameters. So these parameters will no longer be just text. You can choose a Finishes Type from a drop down menu, or you click the dots next to the field to get to the Finishes panel. There you can edit and duplicate Finishes Types, like you edit Wall Types in the Walls panel. Just to be clear: Finishes Types will have thickness, but I don’t think they should be Room Bounding. However, if you don’t agree, I can live with the Room Bounding behavior to be optional :cara_guiñando_un_ojo:

 

Let's dive a bit deeper into the Finishes for Walls (and Columns):

In order to keep it as simple as possible, the Finishes for Walls will be generated on the inside of the Room Boundaries. However, they will have to be joined automatically with the Room Bounding elements in order to be cut at Wall Openings, Doors and Windows. This might result in lower model performance, so you should be able to switch off all Finishes calculations, just like you can with Room and Area calculations.

Once you've set the default Finishes, you can switch on the Finishes calculations. On all Room Boundary segments, the Finishes are generated. The finishes will be pinned by default, just as we know from Curtain Wall Panels. To make exceptions (like accent walls), you simply unpin this Finishes instance. When unpinned, you can either choose a different Finishes Type, use the Split Element function or divide the surface using Split Face. All segments can have there own Finishes Type. Off course, you can also use Match Properties to match the Finishes Type. In the Finishes tool bar on the ribbon, you will have a toggle to temporarily unpin all Finishes, so you can quickly edit them. When you're done editing, simply click the toggle again to pin all unchanged Finishes again.

 

Now about the Finishes for Floors:

Just like the Finishes for Walls, you can define the Finishes for Floors by Room at the Floor Finish parameter. These will be generated on top of the base level of the Room. Again, once generated the Finish is pinned. After unpinning it, you can edit the Type, or use the Split Face command to get the result you want.

 

For quick editing, you may want to have the possibility to show a panel with all Finishes Types, where – after choosing Match Properties – you can select the Type you want and then click all Finishes you want to be of the same Type.