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Advocate
Advocate

It occurred to me that the new Physical Material shipping with 3ds max 2017 would be a better approach to materials compared to the Autodesk Material. The Physical Material is a Physically Based Render (PBR - no not that PBR hipsters) and is designed to work very well with the Autodesk Ray Tracer (ART) and is the shading model for materials in Stingray. This would kill many birds with one stone. Perhaps the dev team can nudge the Autodesk Material team in that direction. If I am not mistaken, the Autodesk material is based on the Mental Ray shading model and therefore harder to translate to all these separate platforms and renderers.