Level head visibility
It would be great if level head visibility was an instance parameter, so we can select a bunch of levels and toggle the selection on or off according to our needs, instead of having to go one by one for every view.
Also, before anyone says so, I'm aware of the type parameter that defaults the visibility to one or both ends, but as some of the buildings I'm working on are complex in shape, I usually need the head to show on one side or the other depending on the view and what I want to show. Having one or both ends on/off by default simply doesn't cut it.