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Anonymous

I have circumvented this by assigning the painted material as a parameter, linking that to a shared parameter within the type properties and then assigning that to a global parameter that I have created in my project template. It was a lot of work, and it had to be done for each family I created, but it works. Now when I assign a material to the global parameter, say "PLAM-1", Every face in the entire project that has been painted in the family editor with the "Laminate" parameter, then had its Laminate parameter tied to PLAM-1 is finished with that material, while maintaining its actual material.