HumanIK (Read Only)
Autodesk® HumanIK® animation middleware is a runtime solution for creating believable, interactive character animation for games.
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Foot rols and Auxilary pivots?

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Anonymous
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Foot rols and Auxilary pivots?

Can a foot rool be created with the default humnaIK control rig?

 

This is really weird. If I set the foot Effector to ik, rot and rotate the ball of the foot up or down and set a key. Then the characrter walking changes direction the toes remmeber the directin the key was set in and rotates the front of the foot in that direction. So for example if the character is walking forward. I rotate his toes up then the character makes a 180 turn and starts walking the in the oposite direction the toes rotate into the foot.

 

 

Also auxilary pivots stop fallowing the character after they are set to ik on both rot and trans and set a key frame.

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